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Turok 2: Seeds of Evil -remaster
+5
kBg*Chaser
CHIRAC
kBg*In EX
jag
X4nd3r
9 posters
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Turok 2: Seeds of Evil -remaster
http://steamcommunity.com/app/405830/discussions/ Be free to join on discussions segment, so maybe dev team see our ideas/wish for something, and put it in game!
Re: Turok 2: Seeds of Evil -remaster
Like i said in the New Life Post, Im really hyped for this. If someone wants to play with me: http://steamcommunity.com/id/kbgInEX/
Re: Turok 2: Seeds of Evil -remaster
The game is in a horrible state but we need the old physics etc.
Re: Turok 2: Seeds of Evil -remaster
I had duel with good player graslu ; ) and was fun! (net was working ok... (from -52:00))
Re: Turok 2: Seeds of Evil -remaster
Ah need scroll, a bit, until you see city 4 map.... enjoy and gn!
Re: Turok 2: Seeds of Evil -remaster
So apparently my video is offline, idk why, it was in progress when i went to sleep. im done with this game already. GGWP
Re: Turok 2: Seeds of Evil -remaster
Its not my fault youre -----, sorry.WayTank wrote:kBg*In EX wrote:So apparently my video is offline, idk why, it was in progress when i went to sleep. im done with this game already. GGWP
It's not our fault you're bad.
Re: Turok 2: Seeds of Evil -remaster
The grapics are nice but the whole new weapon damage are bad there is no fun in it nuke and cer bore are way to op. its just run and gun i hope this will change
X4nd3r- Number of posts : 269
Age : 43
Registration date : 2009-09-28
Re: Turok 2: Seeds of Evil -remaster
This game is like a beautiful woman with a huge horse cock... it's not funny... anyone who plays this game a total homo. This is not our t2 dream, it's our T2 NIGHTMARE. yeah this was the end of t2.
Re: Turok 2: Seeds of Evil -remaster
when you go through the portal you can hear "squeeeek." wtf is this sound ? just want to save birdy's money cos I think he wants to be prudent/frugal lol. and it has no fkn City2 MAN
Re: Turok 2: Seeds of Evil -remaster
Idid it for catching some old players who are pissed on new
Read the descr. ^^
Re: Turok 2: Seeds of Evil -remaster
i suugest all of you to go there to directly give your suggestions, opinions, changes to do, corrections, about the remaster turok.
A guy is directly in contact with the dev team and they can add corrections, but i suggest you to do it really , cause i dont think the team dev will be as ready as now to modify the game in 2 or 6 months later.
----> http://www.turokforums.com/turok-2-seeds-of-evil/night-dive-q-a-(have-your-say)/msg7143/?topicseen#new
A guy is directly in contact with the dev team and they can add corrections, but i suggest you to do it really , cause i dont think the team dev will be as ready as now to modify the game in 2 or 6 months later.
----> http://www.turokforums.com/turok-2-seeds-of-evil/night-dive-q-a-(have-your-say)/msg7143/?topicseen#new
Re: Turok 2: Seeds of Evil -remaster
jag wrote:This game is like a beautiful woman with a huge horse cock... it's not funny... anyone who plays this game a total homo. This is not our t2 dream, it's our T2 NIGHTMARE. yeah this was the end of t2.
ahaha, time to cry is finish jag, you can tell to the developpers team what you are waiting for about this new turok2 version, they are waiting for the returns of the commnunity. So tell it, its now or never mate.
and it's here: http://www.turokforums.com/turok-2-seeds-of-evil/night-dive-q-a-(have-your-say)/
Re: Turok 2: Seeds of Evil -remaster
They did it really bad so far.
Let´s hope they update it to a playable game..
Let´s hope they update it to a playable game..
Re: Turok 2: Seeds of Evil -remaster
they hear some of our demands and try to debug some things, here the first update of the game, and this is a good news:
http://steamcommunity.com/app/405830/discussions/0/135512133546942918/
[size=30]New Beta Update (#1) available now![/size]
Hello everyone,
Thank you for giving us your feedback over the last few days. It's been great to see.
We have a new BETA patch in the works that primarily focuses on addressing more of the immediate issues people have been experiencing with Turok 2.
To opt-in to the Beta patch, Restart Steam, right-click on Turok 2 in Steam and go to Properties. On the Betas tab, you should see a dropdown box where you choose to opt-into the 'beta' branch. When you choose the Beta branch, the game will swap to that branch and download the patch.
Please remember that this is a BETA patch and not necessarily the final patch, problems may occur if you decide to check out the patch ahead of time.
If you are having problems with Turok 2, please opt-in to the Beta and let us know if these issues have been addressed for you or not.
Here are the Patch Notes for Update #1 (1.5.1 KEX Engine)
1.5.1 Patch Notes
===========
Single-Player Gameplay
======================
* Actors scheduled to trigger when a level ends will be immediately triggered
* No more crash or multiple teleports when entering Adon's checkpoints
* A clipping error was repaired in River of Souls
* The Tek Bow can now snipe with normal arrows after loading a saved game
* Improved player clipping near bridges
* Sunfire Pods can now set fire to and kill Blind Ones
* Improved behavior when unlocking levels, may fix game-breaking glitch with missing keys
* The Primagen can no longer become stuck in mid-air between phases 2 and 3 of his battle
* An infrequent crash during the Primagen boss fight has been fixed
* Player skin sounds no longer carry over from multiplayer games
* Quicksave slot can now be loaded from the Load Game menu, including from the titlescreen
* Blind One and Queen boss warp cheats are no longer reversed
* It is no longer possible to save the game when dead or when at the game over screen
* Shredder is now treated with higher selection priority than the shotgun
* A crash when re-entering a specific area of Lair of the Blind Ones has been fixed
* Queen Boss mite spawning rate has been limited
* Improved AI leashing behavior - enemies will not return to their idle locations if they
can currently see the player or their target
* Hidden enemy appearance particle effect will occur less often with partially hidden enemies
* It should no longer be possible to become stuck in the Death Marshes due to missing ammo bunker door locks
* Changing weapons is no longer possible while riding the Styracosaur
* Death animation now fully stops instead of looping. This addresses a bad looping behavior in one of the flesh eater models
Local and Network Multiplayer
=============================
* Stability improvements
* Bandwidth usage improvements
* Local player setup will always be fully completed for splitscreen
* Private lobbies now function properly
* Player radius is properly restored when becoming or ceasing to be the Monkey in Frag Tag
* The nuke weapon will appear more rarely in Rok Mix mode
* Local players in splitscreen can now independently change their ammo types
* A point where the player could get stuck in the Port of Adia MP map has been repaired
==Audio==
* Volume of ambient lava sounds reduced
* Adon now announces the finding of Primagen keys
* Tek arrow wind-up sound is no longer global, and is more consistent
* Unique Raptoid sound effects from the N64 version have been imported
* Turok now has unique pain sounds when taking damage from low oxygen while swimming
* Shredder and shotgun firing sound effects improved
* High-pitched noise eliminated from sound samples
Renderer / Graphics
====================
* Shader language version 4.00 is now properly accepted
* Bloom: Opacity and intensity can now be set by the user
* Optimizations for masked texture rendering and deferred shadow maps
* AMD-specific fix for flashlight, deferred decals, and SAO
* Pipeline synchronization is now an end-user option and is no longer enabled by default
* Actor outlining effects now cooperate properly with resolution scaling
User Interface
==============
* Video resolution setting will be saved without having to exit the game
* Font size increased on Bindings menu
* Clearer distinction between Exit to Title and Quit in English and French languages
* Support for AMD GPU memory queries on the graphics option menu
* Technical graphics options menu added
* Users with ISO European keyboards can now access the console, and can bind two additional
language-specific keys on the keyboard to actions
* Options added to control all forms of player head bobbing and tilting
* Step values have been tweaked for all slider-type options
* Mouse smoothing is now available from the menus, and no longer crashes the game if set to zero
Misc
====
* "Operation completed successfully" is no longer reported as an error if GL context creation fails
* Lag reduced when messages are added to the console
* Crash in math routine repaired
so keep telling them what you want for the multiplayer game go go !
http://steamcommunity.com/app/405830/discussions/0/135512133546942918/
[size=30]New Beta Update (#1) available now![/size]
Hello everyone,
Thank you for giving us your feedback over the last few days. It's been great to see.
We have a new BETA patch in the works that primarily focuses on addressing more of the immediate issues people have been experiencing with Turok 2.
To opt-in to the Beta patch, Restart Steam, right-click on Turok 2 in Steam and go to Properties. On the Betas tab, you should see a dropdown box where you choose to opt-into the 'beta' branch. When you choose the Beta branch, the game will swap to that branch and download the patch.
Please remember that this is a BETA patch and not necessarily the final patch, problems may occur if you decide to check out the patch ahead of time.
If you are having problems with Turok 2, please opt-in to the Beta and let us know if these issues have been addressed for you or not.
Here are the Patch Notes for Update #1 (1.5.1 KEX Engine)
1.5.1 Patch Notes
===========
Single-Player Gameplay
======================
* Actors scheduled to trigger when a level ends will be immediately triggered
* No more crash or multiple teleports when entering Adon's checkpoints
* A clipping error was repaired in River of Souls
* The Tek Bow can now snipe with normal arrows after loading a saved game
* Improved player clipping near bridges
* Sunfire Pods can now set fire to and kill Blind Ones
* Improved behavior when unlocking levels, may fix game-breaking glitch with missing keys
* The Primagen can no longer become stuck in mid-air between phases 2 and 3 of his battle
* An infrequent crash during the Primagen boss fight has been fixed
* Player skin sounds no longer carry over from multiplayer games
* Quicksave slot can now be loaded from the Load Game menu, including from the titlescreen
* Blind One and Queen boss warp cheats are no longer reversed
* It is no longer possible to save the game when dead or when at the game over screen
* Shredder is now treated with higher selection priority than the shotgun
* A crash when re-entering a specific area of Lair of the Blind Ones has been fixed
* Queen Boss mite spawning rate has been limited
* Improved AI leashing behavior - enemies will not return to their idle locations if they
can currently see the player or their target
* Hidden enemy appearance particle effect will occur less often with partially hidden enemies
* It should no longer be possible to become stuck in the Death Marshes due to missing ammo bunker door locks
* Changing weapons is no longer possible while riding the Styracosaur
* Death animation now fully stops instead of looping. This addresses a bad looping behavior in one of the flesh eater models
Local and Network Multiplayer
=============================
* Stability improvements
* Bandwidth usage improvements
* Local player setup will always be fully completed for splitscreen
* Private lobbies now function properly
* Player radius is properly restored when becoming or ceasing to be the Monkey in Frag Tag
* The nuke weapon will appear more rarely in Rok Mix mode
* Local players in splitscreen can now independently change their ammo types
* A point where the player could get stuck in the Port of Adia MP map has been repaired
==Audio==
* Volume of ambient lava sounds reduced
* Adon now announces the finding of Primagen keys
* Tek arrow wind-up sound is no longer global, and is more consistent
* Unique Raptoid sound effects from the N64 version have been imported
* Turok now has unique pain sounds when taking damage from low oxygen while swimming
* Shredder and shotgun firing sound effects improved
* High-pitched noise eliminated from sound samples
Renderer / Graphics
====================
* Shader language version 4.00 is now properly accepted
* Bloom: Opacity and intensity can now be set by the user
* Optimizations for masked texture rendering and deferred shadow maps
* AMD-specific fix for flashlight, deferred decals, and SAO
* Pipeline synchronization is now an end-user option and is no longer enabled by default
* Actor outlining effects now cooperate properly with resolution scaling
User Interface
==============
* Video resolution setting will be saved without having to exit the game
* Font size increased on Bindings menu
* Clearer distinction between Exit to Title and Quit in English and French languages
* Support for AMD GPU memory queries on the graphics option menu
* Technical graphics options menu added
* Users with ISO European keyboards can now access the console, and can bind two additional
language-specific keys on the keyboard to actions
* Options added to control all forms of player head bobbing and tilting
* Step values have been tweaked for all slider-type options
* Mouse smoothing is now available from the menus, and no longer crashes the game if set to zero
Misc
====
* "Operation completed successfully" is no longer reported as an error if GL context creation fails
* Lag reduced when messages are added to the console
* Crash in math routine repaired
so keep telling them what you want for the multiplayer game go go !
Re: Turok 2: Seeds of Evil -remaster
Yes, my friend with ok amd hardware saw ok jump up in frames, so he was below 30 fps now is ~ 30 and with 60 % scale he gets up to 40ish! And i can say net code is less problem now, for me and five person i saw (with dedicated server files it would be, even, less problem), but still there is room for more goodies hehe! Even more freedom with graphic/mouse, was given! Gj, dev! Can't wait next update, specially one that will be focused, even more on mp...
Re: Turok 2: Seeds of Evil -remaster
I finally got the time and read about this new ramestered. I saw it already got a pirated version, so I will try it out (I wont waste money, (that I dont have lol) thx Jag). I see some good updates in the videos, but the bugs and some other things that I read makes the game worse compared to the original. However we can always play the original. Maybe this version will be only suited for a single player use. Shame on me, I didn't installed Turok on my new pc yet (hard work pays off, I got a new pc ).
Greets: Davis
Re: Turok 2: Seeds of Evil -remaster
http://store.steampowered.com/news/?appids=405830
1.5.2 Patch Notes
===========
Single-Player Gameplay
Renderer / Graphics
Local and Network Multiplayer
Audio
User Interface
Misc
Not bad! Can't wait to use chat normal ; )
1.5.2 Patch Notes
===========
Single-Player Gameplay
- Show both ammo types in the HUD for weapons with alternate ammo types
- Bug fixes for particle splash damage (non-explosive) setting off event link triggers
- All generators that should spawn random ammo now work
- Minor collision fixes in first Death Marsh level
- Fixed situation where player could become trapped in the spider-health trap chamber in River of Souls
- Fixed a crash when switching levels while enemies are being triggered by an event
- Charge dart now consumes 2 to 3 ammo based on charge level
- Wasp enemies are now more aggressive and will become responsive after being spawned
- Added fog effects to graveyard levels
- Tweaked razor wind to be more effective against enemies with metallic parts
- Trap doors in the crystal rooms in Lair of the Bline Ones now closes instantly, preventing sequence breaks
- Turrets will now cease firing if the target is obstructed
Renderer / Graphics
- Major performance gain in the main world deferred shader
- Addressed the 'checkerboard pattern' rendering glitch by avoiding depth buffer blitting,
- Non-deferred blood decals now adopt the proper red or green coloration depending on their source,
Local and Network Multiplayer
- Improved situations where protocol commands would become over-throttled when sending to latent nodes.
- Multithreaded packet transmission (which is on by default)
- New multiplayer chat message system
- Fixed issue with connecting to lobbies from startup
- Rebalanced damage curve of charge-dart against players
- Added mod and version filters to the multiplayer server lists
- Added support for changing the network transmission speed of the client/server (lower speeds reduces bandwidth requirements)
- Added support for custom map rotations
- Fixed an issue where team-games wouldn't clear their scores properly on map change
- Improved the reliability of sending information such as the scoreboard when a player connects to a game
- Numerous weapon balance and tweaks
- Three N64 multiplayer maps added (Bullseye, Crazy Eight, Experimentata)
Audio
- Voice volume setting is now independent of sound effect volume
- Support added for German localized voices
User Interface
- Ability to delete save games
Misc
- Fixed collision detection issue when shooting at an object that is up against a wall
- Better detection for avoiding pickups behind walls and other obstructions
Not bad! Can't wait to use chat normal ; )
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