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City4 retextured in Mario style ?rvb=%23000000&texte=%23FFFFFF&hauteur=155&largeur=120&afficher=all

City4 retextured in Mario style

+7
Sniffa Tha Hud
X4nd3r
Whistl3r
Jäger
kBg*Basber
CHIRAC
chrisr!k
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City4 retextured in Mario style Empty City4 retextured in Mario style

Post by <vTo>chrisr!k 11th December 2011, 01:16

Hey guys - I re-textured city4 using sprites from the mario series. Download it here. Feel free to rehost it.

Replace the hires.agf and hires.txt files in the hires folder with the ones in the zip. Over time I plan to retexture many of the levels in Mario style. Since the turok developers reused textures throughout the game - some levels may be partially retextured.

Have fun!!

City4 retextured in Mario style Turok710

<vTo>chrisr!k

Number of posts : 73
Registration date : 2011-11-18

http://www.chrisfiskaa.com

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Post by CHIRAC 11th December 2011, 05:00

nice! incredible! cheers
CHIRAC
CHIRAC
Admin

Number of posts : 1145
Age : 44
Localisation : FRANCE
Registration date : 2009-02-08

https://turok.forumactif.com

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Post by kBg*Basber 11th December 2011, 10:27

Nice Smile You're putting much effort into this game, but i have never seen you ingame so far lol

kBg*Basber

Number of posts : 611
Age : 38
Localisation : Germany
Registration date : 2009-05-15

http://kbg-clan.tk

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Post by Jäger 11th December 2011, 11:37

thanks chrisr!k Wink
Jäger
Jäger

Number of posts : 740
Localisation : BS
Registration date : 2009-02-28

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Post by kBg*Basber 11th December 2011, 16:40

Lol i just tested it, it's pretty funny Very Happy
nice idea bro!

kBg*Basber

Number of posts : 611
Age : 38
Localisation : Germany
Registration date : 2009-05-15

http://kbg-clan.tk

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Post by <vTo>chrisr!k 11th December 2011, 16:45

thanks guys - i came up with a way to make figuring out which texture is which much easier - and look out soon for either crazy or myself retexturing some or all of each character. I found alot of the character textures - not all, but most. And all the weapons too heh.

I found almost all the textures.

Bas - its not surprising we haven't run into each other I'm in the us - our schedule is way different probably. And I don't get to game as much as I would like. But this game is near and dear to me, so I am happy to be able to help make it more interesting.

Can you program gui's bas? I'm thinkng something to pick which 'theme' you want to load for turok.

<vTo>chrisr!k

Number of posts : 73
Registration date : 2011-11-18

http://www.chrisfiskaa.com

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Post by kBg*Basber 11th December 2011, 16:55

<vTo>chrisr!k wrote:
Can you program gui's bas? I'm thinkng something to pick which 'theme' you want to load for turok.

Usually i use C++ to create programs, but somehow i was never able to make a nice gui with that... that's why i started to use Delphi to create GUIs lol. So i write my full programms in C++, put them into a *.dll and call the functions of the *.dll with my Delphi gui haha.
A bit weird, but it works without problems, and it's seperated - GUI and Program functionality Smile

kBg*Basber

Number of posts : 611
Age : 38
Localisation : Germany
Registration date : 2009-05-15

http://kbg-clan.tk

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Post by Whistl3r 11th December 2011, 21:26

Love this!

Can't wait to try it out haha
Whistl3r
Whistl3r

Number of posts : 133
Age : 36
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Post by X4nd3r 11th December 2011, 22:46

Verry nice chris, looks so funny

X4nd3r

Number of posts : 269
Age : 43
Registration date : 2009-09-28

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Post by Sniffa Tha Hud 11th December 2011, 22:52

chris have u tried to rename a bmp image with the gif ext and put it in the file to see if the engine will process it
Sniffa Tha Hud
Sniffa Tha Hud

Number of posts : 259
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Post by Sniffa Tha Hud 11th December 2011, 22:55

some of the older games would but i dont know if turok will if it does it would open up a whole new high res possibility and seeing that we have 1000 times the processing power we did back in 99 it should not b a problum for the computer
Sniffa Tha Hud
Sniffa Tha Hud

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Post by <vTo>chrisr!k 12th December 2011, 02:27

Thanks all!

Sniffa - you are overlord right? And I can try but I dont think it will work. I tried a 512x512 gif and it had terrible results. The game is very specific about the gif even it has to be indexed color without transparency in its table.

Bas - We need a program that will read different directories that show an image of each 'theme', and copies the hires txt and agf in the same directory into the turok folder. You pick the theme and then the game starts.

I have advanced functionality ideas that we could discuss offline. If you are interested please pm me.

<vTo>chrisr!k

Number of posts : 73
Registration date : 2011-11-18

http://www.chrisfiskaa.com

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Post by Davis 14th December 2011, 21:11

Nice. GJ.
I tried to make textures as well, but I could'nt extract the imiges. I had a little help from crazy train, but in the end I did'nt saved the files in the right format and crazy was to busy to help me again xD

Davis

Number of posts : 472
Age : 35
Localisation : Hungary
Registration date : 2009-02-08

http://www.t2yakuza.gportal.hu/

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Post by Seb@s 15th December 2011, 02:20

City4 retextured in Mario style Goalkeeping_fail

THE ONE !! lol!
Seb@s
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Number of posts : 500
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Post by kBg*In EX 17th December 2011, 11:18

Very Nice Textures! I will try them Very Happy
kBg*In EX
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Number of posts : 137
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Registration date : 2009-12-21

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Post by <vTo>chrisr!k 17th December 2011, 14:08

Thanks guys - I will continue as I have the time.

The gifs need to be saves in multiples of 32, indexed color without transparency.

<vTo>chrisr!k

Number of posts : 73
Registration date : 2011-11-18

http://www.chrisfiskaa.com

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Post by kBg*SANTA 21st December 2011, 14:27

Bravo mon chere!

kBg*SANTA

Number of posts : 110
Registration date : 2009-06-07

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