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Decompile T2 ?rvb=%23000000&texte=%23FFFFFF&hauteur=155&largeur=120&afficher=all

Decompile T2

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Post by Seb@s 14th April 2010, 17:04

Someone knows what programming language is written Turok 2? Question
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Post by CHIRAC 14th April 2010, 18:51

Avenger , crazy, or Basber should know.
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Post by ROWE 17th April 2010, 11:32

Probably C++

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Post by Avenger 28th July 2011, 22:19

Ahh strange you should ask! I spent hours and hours trying to understand the inner workings of T2. Yes, it is programmed in C++. I used a program I cant remember what it was called to decpmpile the executable. Look here for some useful information. http://www.debugmode.com/dcompile/

You CAN actually write primitive code to work with Turok. This is called assembly language. There are not many out there who actually have a through understanding of it nowdays but it isnt a hard language to learn.

If you have any questions about tinkering with Turok just let me know and Ill try my best to answer what I know and share my knowlage.



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Post by Sniffa Tha Hud 28th July 2011, 23:38

Seb@s wrote:Someone knows what programming language is written Turok 2? Question

I had heard years ago that the pc lvls were written in the same language as the n64 game but it wasnt popular enough for the 64 croud to try and write an editor for it . the exe files are simple enough but its the lvl set that is the hard part . i had actually contacted the main programmer years ago to try and get the source code leaked but he didnt have any of it . all the code stayed with iguana and all the programmers signed agreements not to use or relese any code from the studeo.
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Post by Avenger 29th July 2011, 00:25

maybe the lsm archives are some sort of different language. but its very clear the inner workings such as the engine and all the networking code was programmed using C.

Is there any record of these emails? i once got in contact with one of the level designers but all he told me was that we had worked on the project. who is it we would have to talk to about the source code? id be willing to give it another shot.
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Post by Sniffa Tha Hud 29th July 2011, 07:54

Avenger wrote:maybe the lsm archives are some sort of different language. but its very clear the inner workings such as the engine and all the networking code was programmed using C.

Is there any record of these emails? i once got in contact with one of the level designers but all he told me was that we had worked on the project. who is it we would have to talk to about the source code? id be willing to give it another shot.

David Dienstbier was the game dev manager get in contact with him maybe after all these years someone is willing to relese some code
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Post by Sniffa Tha Hud 29th July 2011, 08:04

Steven Broumley was the lead programmer

http://www.linkedin.com/in/sbroumley

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Post by Sniffa Tha Hud 29th July 2011, 08:07

He might tell u if any other games used the engine and we could see if those games have a lvl editor to convert to t2
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Post by Avenger 29th July 2011, 20:26

i would be more interested in working on the engine and performance. level editing would be awesome though. im going to shoot him a email.
I will keep it posted here, if he returns my mail.
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Post by Sniffa Tha Hud 30th July 2011, 01:51

Avenger wrote:i would be more interested in working on the engine and performance. level editing would be awesome though. im going to shoot him a email.
I will keep it posted here, if he returns my mail.

i dont know what u need in performance when i show framerate its over 1000 frames per second and the game engine works well its the lvls that need to b edited
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Post by Avenger 30th July 2011, 15:10

anyway i sent him a email. i also broke my hand lastnight
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